intelligent agent vol. 4 no. 3
cyberspace -- the architecture of instability: camille silva
Cyberspace: the architecture of instability
by Camille Silva
This article is not a critical one, where the subject or topic is to be strongly or passionately presented. This is a paper resulting from many questions and curiosity arisen regarding the relation between Global Discourse and the new virtual culture.
Global Discourse configures a process of interactive collaboration between two or more individuals. This process, which embodies a dynamic exchange of experiences, takes place in a new kind of media. The "Web" has become the medium in which architects, artists, and designers create spaces that are physical and virtual at the same time, allowing individuals to experience new ways of communication.
We are now facing profound effects on the contemporary understanding of virtual space with the progress of new electronic technologies and the advance of digital media. Form and function have now been conceived for a virtual environment. This new space / environment is to be sensed, felt, and perceived in various ways. That idea of "navigating," or "surfing" the Internet definitely begins to take shape.
In virtual spaces, it has been possible to leverage existing "real" human skills and abilities. According to the media artist Douglas Davis, in his "Museum of the Third Kind," the "Web" is a social institution, where the "virtual" intensifies the "real" by creating an intimate and personal environment.  Some recent studies have actually confirmed this idea. For instance, a group of psychology scholars of the Jaume I University of Castellon, Spain, worked with a group of 66 people, ranging from 29 to 34 years of age. Of this group, 34 were men and 32 were women. 97 per cent declared themselves heterosexual. The results of this sample study indicated exactly the contrary of what the public normally expects: they suggested that online chats, for example, are "an interactive media for socializing and rich in relational nuances that may stimulate rather than inhibit social relations."  Consequently, the new social space for communication leads one to a new notion of interactivity, where technical and aesthetic transformations happen in the realm of one's participation. 
The interaction between one / another results in the interaction between this interrelation and the audience. This bond, initially part of an interrelation with one audience ends up being the object of interaction of another audience. And so on.
For this reason, if the "Web" -- with all its transient aspects -- is to be considered as a social institution, aren't we already in the "wrong place"? A virtual museum, for instance, is used as a medium to create an intimate and personal environment where "virtual" intensifies "real," therefore adding to the rupture of space and time. Doesn't this unstable state of mind / place, virtual / real force architects to create challenging spaces and artists to create challenging art? If so, are they still engaged in the search for the "right" place? Those questions lead me straight to the connection between Miwon Kwon and Douglas Davis, and their non-relation with the postmodern idea of de-centeredness. After all, to be "de-centered" does not always mean to be "deconstructed."
It is intriguing how uncomfortable one can be facing this term: "the wrong place." One's first attempt is to try to categorize or even "place" the "wrong place": whether it is a trend of postmodernism, a revival of the avant-garde, or also a question of nature. For this reason, I cannot explain or try to "place" the term, but accept it as new conception.
In conclusion, what is groundbreaking is to look at virtualism as an event not only associated with radical technological changes, but also with an aesthetic change. This new "artistic intercommunication" brings the experience to a whole new personal scale, where questions of style, purism, or historical tradition are no longer the main concern.  Even though virtual spaces have been gaining popularity over the recent years -- being used mostly in the form of "chat" spaces -- there aren't enough questions being asked about how the level of communication and sociability have increased.