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Algorithmic Art
by James Faure Walker
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Editors note: A previous version of this
article was seen in the Summer 1997 issue of CGI Magazine, but
in James’ offering of this text for our perusal, we came
to believe that it was still compelling, and that it had not
been seen by most of the IA audience. Enjoy - PL
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In the Pozzio coffee bar next to the
Barbican tube there's an animated discussion going on about
algorithmic art. Apart from the two cappuccinos on the table,
there's a lap-top, and scrolling across the screen is a Persian
carpet. As it scrolls, it seethes, oscillates, and re-arranges
its symmetries like gauze over scurries of luminous ants. Jamy
Sheridan is showing me his real-time magic carpet. It's
character-based and fast -- the letter D is assigned a little
onion form and so on -- and wonderfully low-tech. At this
scale, it's a de luxe screen-saver, but it actually is the
compressed data for an installation where the image is
projected down onto sand, with music by Sheridan`s colleague
John Dunn generated through the same program. Effectively, the
viewer gets inside the piece. As Sheridan elaborates on the
symbolism of the carpets -- the sacred gardens, the pools,
fountains, trees, flowers, hedges-- outside in Aldersgate the
buses clatter by and the temps get their take-away baps.
As I listen and sip my coffee -- the cup is
technology -- I'm putting several thoughts together. There is
something elemental in the symmetry of these crimson and indigo
diamonds. I think of the forms evolving centuries ago, with the
women weaving row by row from memory, the glare and hassle of
the desert outside. Maybe these quiet harmonies were
therapeutic back then, too. I jump to a conversation of a week
before with a friend who is a senior nurse. She was speaking of
an intensive-care course she had done where she had to learn
the cycles of checks -- pulse, airway -- so that she could run
on auto-pilot in a real emergency. On the bus home, people must
have thought I was mad, she said, as I recited the algorithms.
I pounced on the phrase, the analogies with the routines,
rhythms behind the patterns of art, be it painting, bowl or
rug.
Sheridan's involvement with computers goes
back 25 years, and since the mid-80s he has been collaborating
with fellow artist/programmer John Dunn. Dunn takes care of the
underlying system software as well as the music. He wrote some
of the first professional paint programs (including Lumena for
the PC) and founded Time Arts Inc. of Santa Rosa, California. I
first ran across their work in a dark cave of a room a couple
of years ago, on a visit to the University of Michigan, Ann
Arbor, where Sheridan teaches computer-based art -- you were as
likely to meet an astronomer working on the Hubble. It was one
of the few art faculties to be getting into gear on these
questions -- Frank Stella, the supremo of abstract painter, is
an artist-in-residence. Like the CV of other artists whose work
has something quite distinctive about it, Sheridan's has its
surprises, such as studying Chinese at Columbia University.
Jasiah Reichardt, who put on the pioneering Cybernetic
Serendipity exhibition at the ICA in 1968, tells the story of
meeting a group of electronic artists in Japan. They each
recounted their background, and to her relief none of them had
studied art.
Major art being produced by people outside
the art system? Sounds interesting. Electronic art as the new
folk art, or art as a by-product of the labs. Maybe we can only
glimpse the real potential of these machines through artists
messing about with them. Art as the demo with a dash of
culture. Art without the art materials. Hold on. How do we rate
this new stuff ? Does it co-habit with the pre-electronic
stuff, or is it a new species? The more I think about it, the
less I am convinced. I have seen plenty of work that really
sends me -- animations by Beriou, Landreth, Innocent,
Kawaguchi; performances by Stelarc; bio installations by
Sommerer and Mignonneau, and these carpets. If it's science,
it's funky science. But I don't think, ah, the wonderful world
of new media, this changes everything; art has been
dematerialized, interactivity has been mechanized, yes, it's a
quantum leap for the avant-garde.
On the face of it, computer graphics has
added a long list of wonderful capabilities that artists never
had before -- speed, control, warps and morphs, out-of-body
experience, interaction with the viewer, instant Internet
distribution. But effects are just effects. Art and computer
graphics can be meshed together in quite contrary ways, and
sometimes you take away more than you add. I got news on the
Web of a new digital gallery in London, part of the Backspace
set-up, and checked its webpage. Impressive space, interesting
installations. I ring up to find out opening hours, and find
out it is, err, virtual. I'm told, quite politely, that digital
art only exists virtually anyway, on the monitor, on the Web.
From that point of view -- could be the digital underground --
it's ridiculous to start building institutes of dematerialized
art.
The interactive and the virtual are
becoming the official cutting-edge, the theme show concept with
performance indicators. We don't ask how good it is as art, but
what it does. It's great, people spend ages playing, immersing,
taking the rides, the fun psychology tests. Well that's the
idea. Serious Games was the title of the show recently at the
Barbican. Seventy years back at the Dada exhibitions, you
entered the show via the toilets and you would be invited to
interact with an axe. These days, the exhibits are on show
courtesy of the sponsors and you have to conform with
regulations. It's not an open-ended hippy experience. There can
even be a subtext, that you're getting a privileged glimpse of
the future, when all art will follow the interactive model.
Maybe this appeals to the control freak, but inter-active
artists speaking on their work don't always practice the
inter-active mode with a live audience. The advocate of the
telematic waves his hand towards an ancient portrait that
happens to be on the wall of the lecture theatre. We look at
the picture, he says, we smile, we wave our hand. Nothing
happens. There you are: painting, the obsolescent art platform.
Note it down.
Were art forms really dreamt up like the
Windows 95 interface, something provisional till the
Sensurround version came along? I suppose you can't argue with
the hi-tech zeitgeist, but here it goes. Some aspects of
paintings -- or carpets -- involve amazing technological
efficiency. Painting has actually survived the arrival of
photography and film quite well, and can deliver its impact in
microseconds. The 2D image may stand still, but your thoughts
spin around it. The brain's processing power has its
thresholds, and you don't need to flood the system to get
results. Understatement, simplicity, stillness can work
wonders. Ditto for poetry. Faster clock speeds, software
upgrades don't in and of themselves improve poetry. I recall a
demo of a flipping electronic haiku -- the nouns were vague and
the random connections uninteresting -- and a librarian
suggested it wasn't up to much as poetry. She was slapped down
with the "you're thinking traditionally" line. The
trouble is that the 'advance' version on offer, where
artificial intelligence gets in on the creative process, is
intellectually mesmerizing, but for the present it's best
suited for an audience of goldfish.
If you hear of a Web project that connects
with a remote culture you know it will be one of those sites
that lets you water someone else's garden. "High tech, low
art," say the critics, nice idea, pity about the
Fisher-Price interface. Smart opinion in the art world has been
guarded, but that's because it's got its own agenda, and
expects any kind of 'computer art' to be third-rate unless a
documenta-accredited artist has a hand in it. I dread having to
explain to a Martian the workings of art world etiquette. In
the graphics and animation worlds there's professionalism,
there's a hierarchy. In the galleries there's this throw-away
amateurism and it's uncool to be expert. Next Step ideology
announces that new tech is going to upgrade the art experience,
much as Mondrian thought figurative art was finished and right
angles would improve our lives. The smart set smiles, and says
you can't invent, you can only recycle and reflect, and anyway,
Mondrian didn't know about child abuse. So I sit here and
wonder. Well, the idea of art as therapy, connecting with the
spirit, would get a laugh from the Britpop crowd. Rothko was
OK, but that was pre-post-modern. Being into the spiritual
these days is just sad, like being seen in the New Age section
of the record store.
Meanwhile the first 'real' digital gallery
has opened in London (the Colville Place Gallery) and it's been
set up by a graphics outfit, so life could get interesting.
There has been a steady trickle of prominent computer artists
passing through London this past year or two, which is a little
surprising because the major festivals have been elsewhere.
London is the cool city, yes, but they have had other reasons
for their visit. Roman Verostko, who is showing at this year's
Siggraph in LA, was here last year. The remote culture he was
connecting with was in the British Museum, the Lindisfarne
Gospels. If you look at the 40-foot work he is showing at
Siggraph, with its Byzantine stillness, iconic poise, delicate
filigree, you would see the connection. Verostko is the most
genial and articulate algorithmic artist I know, and like
Sheridan, believes in creativity at the level of code. His
computer graphics record goes back to 1968, and if you are
thinking this is cultural tourism on a par with all those
scanned and filtered Botticellis, think again. Before spells in
Paris with Stanley Hayter (who taught Pollock) and at MIT, he
was a monk for sixteen years. He also edited the 1968 New
Catholic Encyclopaedia of Art and Architecture, and later on
lectured in China. He writes his own software, and has trained
his 'scribes' -- his plotters -- to draw with Japanese brushes.
Each work is a series of improvisations, permutations on the
gestural mark the program comes up with. One analogy he likes
to use about the power that an artist can get at in the
computer is that of being at the controls of a crane. I recall
this discussion of the spiritual in the appropriate setting of
a Charing Cross Road milk bar.
The cost of producing a cibachrome print
here happens to be one third of Tokyo prices. So Yoshiyuki Abe,
en route to the WRO festival in Wroclaw, Poland, got his images
printed at Superchrome in London. This time, we dissected the
aesthetics of the computer-generated image over fish and chips
in Upper Street, Islington -- the only plausibly authentic
English food I could think of amidst all the Trattorias. I have
known Abe a few years, and get much pleasure from the
extraordinary refinement of his gradated images. They have the
chilly perfection of jewels, deep pools with infinite echoes,
dreams. He speaks of them as essentially mathematical spaces,
with no right way up, no up and down, very distant cousins of
Kandinsky and Malevich. He writes his own programs, and speaks
of periods of quietness, getting in the right frame of mind. He
sets the parameters for his 2D ray-tracing, and tries out a few
variations. He works them in real time; he says because he
thinks of the computer as his collaborator, and wants to imbue
the images with his own sensibility, his own sense of the
metaphysical.
He trained as a photographic engineer, and
sometimes does translation for a computer graphics journal. So
most of his work time is spend with his two PCs that run
non-stop -- mailing, editing documents, programming,
translating, administrating the mailserver -- everything, he
says, except dining, sleeping, or taking a bath. His art
inhabits the same dimension. For the record, he has never even
tried PhotoShop -- any version. In fact he dislikes being
perceived as Japanese, and dismisses my theory that the
idealized spaces in his images compensate for his confined
work-space.
Walking back from my meal, I try and piece
together the themes that bring these artists together --
algorithmic art, yes, but that makes it sound like its
programming as an end in itself. These artists are driven by
something else. An exhibition called The Transcendental: visual
rapture in techno art? It would need something to keep it from
being too serious. My copy of Richter's classic Dada drops open
on the page where Huelsenbeck, one of the founders, in 1918
says: "I've hated nothing so much as romantic silence and
the search for a soul." Back to the drawing board.
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