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By
Patrick Lichty
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The movie Tron (1982), despite its
admittedly campy story line of a rogue programmer who,
digitized into a corporate mainframe, unwittingly becomes the
instrument of freedom for the computer world, became a cultural
icon for 80s computer culture. The emergence of Silicon Valley,
the advent of personal computers, and the Pac-Man /
Galaga-dominated suburban video arcades set a colorful backdrop
for Disney's fanciful exploration of the digital world. And, in
creating Tron, Buena Vista / Disney spared no expense in the
creation of revolutionary computer graphics techniques while
relying on the vision of now-venerable designers such as
Moebius, Ron Cobb, and Syd Mead. The result was a highly
stylistic film with an entertaining but often dodgy story line,
which has remained a cult favorite for two decades.
All right -- let's face facts. I'm an old
Tron fanatic who wanted to do computer animation and get behind
the bar of a Light Cycle. As I said before, the story line and
acting was far from perfect. However, the technical advances
and stylistic achievements aptly captured a moment in
electronic culture, and in my opinion, represent one of the
more wonderfully stylized worlds on film, ranking with
Metropolis and Blade Runner.
To go beyond that would mean to spoil the
plot of the game, but I was somewhat skeptical about whether
the world of Tron, which relied so much upon inter-'program'
relations, would translate well into a First-Person Shooter.
But perhaps the lower-tech culture of social interaction that
unfolds through playing Space Invaders at the local arcade does
translate into the more solitary existence of an avatar in a
level-based FPS. One could draw an analogy and declare that
while the early 80s were Pac-Man and Defender, the 00s are more
akin to Max Payne and Quake, which would make perfect sense. In
this way, Tron 2.0 might be seen as a fine translation of the
cultural mirror that its cinematic forerunner created.
Another point of interest referred to by
the game are the changes in the online world that have occurred
after twenty years. The mainframe has given way to a net of
clusters, networks, and connected devices, and your avatar
(Jet) must make his way through the Net to battle the
Corruption. This takes you to a number of contracting digital
environments, from a cutting edge server to ENCOM's old
mainframe (it's still hooked to the Net) and even a PDA, which
is obviously made up only of a scant handful of rooms.
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Gameplay kept me on the computer for about
a week, and although I had a few misgivings about the
recreation of Tron as a FPS, I was dazzled enough by the
graphics and not distracted by the story line (Gandhi it
isn't). The look of the movie has been recaptured with help
from NVidia, who developed new real-time rendering techniques
to recreate the look of the movie (and pretty well). Bruce
Boxleitner and Cindy Morgan are back to somewhat reprise their
roles from Tron, but the voice acting for your character, Jet,
is enough to make you hit the SPACE bar immediately. Let's hope
that he isn't part of any possible film sequel. The music picks
up elements from the original Wendy Carlos tracks, but soon
devolves into tolerable, but somewhat grating techno-mush that
is vaguely reminiscent of Carlos. I would almost recommend
getting an old soundtrack CD off Ebay and put it in your CD
player.
Buena Vista / Monolith have also included a
level editor for your own scenarios, a multi-player disc arena
(where I repeatedly got annihilated), and the light cycle
arena. If you ever wanted to get behind the handlebars of one
of these bit-rockets, here's your chance. Tron 2.0 offers a
number of challenges to go through, and even has a new Super
Light Cycle that Dusney asked Syd Mead to design specifically
for the movie, I mean, game. Although you can drive from a
first person perspective, I highly recommend using the third
person mode as the reaction time is split-second and you can't
run your head from side to side while in the cycle.
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Buena Vista Interactive has nothing to be
ashamed of in Tron 2.0, although I'm not sure that it's the
next Quake. For old Tron aficionados, it offers an excellent
experience of stepping inside one of your favorite universes,
and for gamers, it offers a good mix of different puzzles and
challenges in combination with a beautiful terrain to keep you
entertained, even if it isn't as radical an advance in gaming
as its predecessor was compared to film. However, Tron 2.0 has
maintained the original's ability to wonderfully reflect the
computer culture of the time, and from a cyberculture studies
perspective, is quite worth having on your hard drive.
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