Mediated Environments

Mediated Environments

CRN 4736 | Monday 4:00-5:50PM



Instructor: Christiane Paul
E-mail: paulc@newschool.edu
Office hours: by appointment.

Course Description: This course invites students to think experimentally about media-based environments and experiences. It investigates designs, contexts, and audience uses of different mediated spaces. Students will explore how attention to and design for embodiment and for media-based experiences might lead to innovative media practices in public spaces, museums, art galleries, institutions and online digital environments. The class will also consider the role that locative, mobile media--camera and video phones, Blackberries, iPhones, and mobile devices with embedded GPS--play in the mediation of our environment. Mobile devices have become new platforms for cultural production, providing an interface through which users can participate in networked public spaces.

The discussions of specific mediated spaces will be informed by contemporary theory on experience, space, time, and embodiment. Mediation enables various forms of social interaction and has to be considered in relation to concepts of embodiment, the creation of meaning, as well as individual autonomy and agency. Students will analyze how mediation affects our awareness of the social and physical contexts of the environment surrounding us. Through assignments and readings, the course will explore the effect that different categories of mediated spaces have on the understanding of personal, cultural, and informational contexts.

Attendance Policy: Students are expected to attend all classes regularly and punctually. Two unexcused absences will automatically result in lowering the final grade, and three unexcused absences may lead to failure of class. Coming to class late three times will be considered equivalent to one absence.

Required Course Work:
  • Completion of class assignments
  • Final project *or* paper (due May 7/14):
    Paper: Write a paper on one of the subjects discussed in the class. Your essay should engage with the issues addressed in the readings and assignments related to your chosen subject and articulate some important aspects of it. Length of the paper is to be 2400 words + references.
    OR
    Project: Develop a 'mediated environment' for a museum / interior space; or urban screen; or mobile media; or within Second Life / a virtual world. Your environment can be an educational or activist or artistic project. You should conduct 'design research' with potential users of the environment (e.g. your peers), as well as 'user experience' research and interpret how the use and design of media in your environment provoke inventive understandings and re-thinkings of media. Your project presentation can take the form of drawings / sketches or any multimedia format.

    Grading:
  • Attendance and in-class participation (quantity & quality): 20%
  • Posting on class website: 20%
  • Assignments (mid-term etc.): 30%
  • Final paper/project: 30%

    The following syllabus is subject to change.





    Week 1 | Mon 1/23
    Overview

    Introduction to course: topics and course work.



    Week 2 | 1/30
    Interior Spaces and Museums

    Design Research for Mediated Environments
  • Brenda Laurel (ed.), Design Research: Methods and Perspectives (MIT Press)
    Preface: Peter Lunenfeld, "The Design Cluster," p. 10-15
    Introduction: Brenda Laurel, "Muscular Design," p. 16-19
    Michael Naimark, "Sensory Anomalies" p. 109-117
  • Krzysztof Wodiczko, Critical vehicles: writings, projects, interviews (Cambridge, MA: MIT Press, 1998), "Interrogative Design," p.16-17

    5-5:30PM: Q&A with Michael Naimark via Skype (TBD)

    Projects:
    Immersive Panoramic Film Installations:
    Michael Naimark, Interactive and Immersive Film Installations | 1977-1997 / Be Now Here Interactive
    Jeffrey Shaw, Place Ruhr / Place - A User's Manual / Eve

    Wodizcko, Interrogative Design Group Center
    http://cavs.mit.edu/artists.html?id=417,418



    Week 3 | 2/6
    Interior Spaces & Museums

    From Illusion to Immersion (Virtual Reality)
  • Oliver Grau, Virtual Art - From Illusion to Immersion (MIT Press)
    Chapter 2: Historic Spaces of Illusion, "Immersive Image Strategies of the Classical World," pp. 25-33
    Chapter 4: Intermedia Stages of Virtual Reality in the Twentieth Century, pp. 141-161; pp. 169-176

    Projects:
    Char Davies, Osmose / Ephemere
    Maurice Benayoun, World Skin and other works



    Week 4 | 2/13
    Interior Spaces & Museums

    Curating and Presenting Mediated Environments / Exhibitions
  • Beryl Graham and Sarah Cook, Rethinking Curating: TBD
  • Christiane Paul, Interfacing New Media: From the White Cube to the Black Box and Beyond in New Media in the White Cube and Beyond - Curatorial Models for Digital Art
    Games Case Study (TBD)

    Projects:
    Exhibition Examples / Case Studies:
    Data Dynamics, Whitney Museum of American Art
    Feedback, LABoral Center for Art and Industrial Creation, Gijon, Asturias, Spain
    Feedforward - The Angel of History, LABoral Center for Art and Industrial Creation, Gijon, Asturias, Spain
    NetCondition / Future Cinema, ZKM (Zentrum für Kultur and Medien) / Center for Culture and Media, Karlsruhe, Germany
    Games. Computer Games by artists, Hartware Medien Kunst Verein (HMKV), Dortmund, Germany


    Mon 2/22 President's Day



    Week 5 | 2/27
    Urban Screens

  • Erkki Huhtamo, "Elements of Screenology"
  • Mirjam Struppek, "Urban Screens - The Urbane Potential of Public Screens for Interaction" in: intelligent agent Vol. 6 No. 2, Special Issue: Papers presented at the ISEA2006 Symposium, August 2006

    Recommended Readings:
    [Please click on html to access full articles]
  • Mirjam Struppek and Pieter Boeder (eds.), Special Issue on Urban Screens, First Monday peer-reviewed journal on the internet - February 2006:
    Lev Manovich, The poetics of urban media surfaces

    5-5:30PM: Q&A with Malcolm Levy on Electric Speed exhibition via Skype (To be confirmed)

    Resources and Projects:
    Organizations:
    Urban Screens
    The Big Screen Project
    Streaming Museum
    Creative Time, The 59th Minute
    Projects:
    Urban Screens and Media Facades



    Week 6 | 3/5 Locative Media

    City and Future City
  • Fredric Jameson, "Future City"
  • Saskia Sassen, "Cityness in the Urban Age" in Urban Age Bulletin 2 (Autumn 2005)
  • Adam Greenfield and Mark Shepard, Urban Computing and its Discontents
  • Institute for the Future, Cities in Transition (2010)

    Recommended Reading:
  • Krzysztof Wodiczko, Critical vehicles: writings, projects, interviews (Cambridge, MA: MIT Press, 1998), "Designing for the City of Strangers" pp. 4-16
  • Christiane Paul, "The Prophet's Prosthesis: An Interview with Krzysztof Wodiczko" in Sculpture Vol.18 No. 4 (May 1999)

    Resources and Projects:
    Rem Koolhaas, OMA
    Digital Media City, Seoul, Korea
    Sungdo Future City (video), Korea

    Mid-term assignment:
    Paper: Write a short paper (750 words) on mediated environments (in museums, galleries, interior spaces or on urban screens) or one of the projects discussed in class, incorporating the readings and issues discussed in class.
    OR
    Project: Develop a 'mediated environment' for a museum, gallery, interior space or urban screen. Your environment can be an educational project; an installation of your own work; a reconfiguration of an existing work. Your project presentation can take the form of drawings / sketches or any multimedia format.



    Spring Break 3/12 - 3/18



    Week 7 | 3/19
    Mid-term Presentations



    Week 8 | 3/26
    Locative Media

  • Guy Debord, Introduction to a Critique of Urban Geography(1955)
  • Malcolm McCullough, Digital Ground - Architecture, Pervasive Computing, and Environmental Knowing (The MIT Press: Cambridge, MA, 2004)
    Chapter 2: "Embodied Predispositions" pp. 27-44
    Chapter 3: "Habitual Contexts" pp. 46-52
  • Mihaly Csikszentmihalyi, Finding Flow - The Psychology of Engagement with Everyday Life (Basic Books: New York, 1997)
    Chapter 2: "The Content of Experience" pp. 17-34

    Recommended Reading:
  • Alison Sant, Redefining the Basemap

    Resources and Projects:
    Media Annotations of Cartographic Space
    Scott Paterson, Marina Zurkow, and Julian Bleecker, PDPal (2002 - )
    Proboscis' Urban Tapestries (2002-2004)

    Repositioning Cartography
    Esther Polak and Jeroen Kee, Amsterdam Real Time (2002)
    Teri Rueb, The Choreography of Everyday Movement (2001)
    Scott Snibbe and Amy Balkin, Cabspotting
    Tomas Apodaca, Fly Cab
    Esther Polak, MILK (2003) / http://locative.x- i.net/piens/index.html
    C5, Landscape Initiative (2002-2005)

    Behavioral Awareness - Responding to the Environment
    Jennifer Crowe and Scott Paterson, Follow Through (2005)
    Layla Gaye, Sonic City (2002-04)

    Location-based Storytelling
    Teri Rueb, Core Sample
    Julian Bleecker, WiFi ArtCache
    Valentina Nisi, Dr. Ian Oakley, and Dr. Mads Haahr, Media Portrait of the Liberties (MPL)



    Week 9 | 4/2
    Locative Media

  • Michel de Certeau, The Practice of Everyday Life, "Walking in the City" / "Spatial Stories"
  • Gaston Bachelard, The Poetics of Space, "The Dialectics of Inside and Outside," pp. 211-231
  • Eric Paulos, Urban Probes (talk at CHI 2005)

    Resources and Projects:
    Citizen Science and Environmental Context-Awareness
    Urban Atmospheres group at the Intel Research Lab, Participatory Urbanism
    Eric Paulos, The Living Environments Lab / http://www.living- environments.net/projects/citizenscience
    Preemptive Media, AIR (Area's Immediate Reading)
    Natalie Jeremijenko, Feral Robotic Dogs
    Urba n Sensing (CENS / UCLA)
    SensorPlanet (Nokia)
    SenseWeb (Microsoft)
    The Urban Pollution Monitoring Project (Equator UK)



    Week 10 | 4/9
    Virtual Worlds / Second Life

  • Hubert Dreyfus, On the Internet

  • Screening: 365, Avatara / Jason Spingarn-Koff, Life 2.0

    Resources and Projects: Institute for Digital Media Arts, Ball State University, Flickr Gettr / SLURL
    Institute for Digital Media Arts, Ball State University, Traversal
    Peter Greenaway, Speech on Machinima



    Week 11 | 4/16
    Virtual Worlds / Games

  • From Homo Ludens Ludens catalogue:
    Erich Berger, “Homo Ludens Ludens. Locating play in contemporary culture and society” (p. 34-36)
    Daphne Dragona, “Who Dares to De-Sacralise Today's Play?” (p. 42-47)

  • Carolina Miranda, “Let the Games Begin” (ARTnews, April 2011)

  • Browse through works, either in the catalogue or at the website [click on “Next” for project image and on the project image for description] and pick a few works that you find interesting as mediated environments

  • Download Facade at http://www.interactivestory.net/ and explore it a couple of times

    Recommended listening:
    NPR, “On the Media”:
    The Culture of Gaming
    The Future of Gaming
    How Nintendo Saved the Video Game Industry
    The Influence of Gaming

  • Games Resources

    Resources:
    Exhibitions:
  • LABoral, Gijon, Spain, Homo Ludens Ludens (2008)
  • LABoral, Gijon, Spain, PLAYWARE - GAMEWORLD EXPANSION PACK
  • LABoral, Gijon, Spain, GAMEWORLD
  • HTTP Gallery, London, Game/Play_(2006)
  • Stedelijk Museum, Amsterdam (NL), Next Level: Art, Games & Reality_(2006)
  • Pace Wildenstein, Breaking and Entering, December 10, 2005 - January 28, 2006
  • Mediateca Caixaforum, Game as Critic As Art_ (2005)
  • Yerba Buena Center for the Arts, SF, Bang the Machine: Computer Gaming Art and Artifacts_(2004) / http://interactive.usc.edu/archives/001414.html
  • New Museum of Contemporary Art, Killer Instinct (2003/04)
  • Firstdraft Gallery, Sydney, Australia, Plaything_(2003)
  • Hartware, Dortmund, Germany, Games, curated by Tilman Baumg_rtel, Hans D. Christ, Iris Dressler_ (2003)
  • Institute for Contemporary Art, Cape Town, South Africa, (re:Play) (2003) curated by Radioqalia_
  • Beall Center for Art + Technology, Irvine, CA, SHIFT-CTRL, Robert Nideffer, Antoinette LaFarge, (2000)
  • Cracking the Maze, curated by Anne-Marie Schleiner, online (1999)




    Week 12 | 4/23
    Virtual Worlds / Second Life

  • Denise Doyle, "Embodied presence: the imaginary in virtual worlds"
  • Paul Sermon, "Liberate your avatar; the revolution will be social networked"

    Avatar Identity: Meeting in Sl with Josephine Dorado's class.

    Resources:
    Eva and Franco Mattes
aka 0100101110101101.ORG, 13 Most Beautiful Avatars
    Eva and Franco Mattes
aka 0100101110101101.ORG, Synthetic Performances
    Life to the 2nd Power
    Dante Hotel Regenerated at http://slurl.com/secondlife/106/107/1027/
    Life Squared and the Dante Hotel - a project description




    Week 13 | 4/30
    Games as Mediated Environments

    Games for Change and guest (TBD)

    Week 14 & 15 | 5/7 & 5/14
    Project and Paper Presentations